![]() I might have to do extra research if I don't find out in my play sessions. The Nona writing on the wall was caused by my actions sure, but it still remains to be seen how things play out based on my actions. I'm not sure about the choices in this game, if they even do anything at all or if things happen that are supposed to happen. She jumped out a window, but her body was gone and now were looking for her. Nona carved a message where Clarissa was supposed to be that shes on the beach ![]() The radio people mention Maggie Aldner, the old lady. Now Jonas is asking me why I let him flip the power switch back at the bridge, validating my choice. Jonas said he hopes she goes to the tower instead of to look for Clarissa, so maybe my choices are making some differences. We found Nona and I tried to get her to come with us, but it seems that there's no option but for her to go back to the tower to wait for us, even though I told her where Clarissa is. Jonas believes they're dealing with ghosts. Jonas and Alex get stuck in an area and "Radio people" talk to them. I'll have to put in even more time or research, because seeing the end may help my analysis. ![]() I find the game super interesting so far, even though I feel like choices have to be made too quickly and the consequences are not always known from the time of choosing. ![]() Alex has a flashback to a year ago when Micheal was alive. I chose to have Nona come with Alex to find a key to Maggie Adler's boat. ![]()
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